3.3 KiB
3.3 KiB
Cat Haven - Implementation Status
Build Notes
Phase 1: MVP Setup ✅
- Project scaffolding with module structure
- LOVR 2023 (v1.4) compatibility
- Basic rendering pipeline
- Game state management
Phase 2: Core Systems ✅
-
Core Module (
src/core.lua)- Configuration system
- Personality definitions (5 types)
- Furniture definitions (5 types)
- Save/load system with JSON
- Game loop and state updates
-
JSON Module (
src/json.lua)- Custom encoder/decoder
- Handles all Lua types
- Non-string key support
- Error handling for malformed JSON
-
Voxel Module (
src/voxel/init.lua)- Procedural texture generation
- Cube mesh rendering
- AABB collision detection
- Raycasting for interaction
-
Cat Module (
src/cat/init.lua)- Cat class with state machine
- AI behavior system
- Personality compatibility logic
- Serialization for save/load
-
House Module (
src/house/init.lua)- Grid-based placement system
- Collision detection
- Furniture management
- Upgrade system
-
UI Module (
src/ui/init.lua)- HUD with happiness meter
- Inventory panel
- Cat log display
- Placement preview
-
Audio Module (
src/audio/init.lua)- Procedural purr sound
- Procedural meow sound
- Ambient room noise
- Click sound effects
Phase 3: Polish ✅
- Error handling throughout
- Nil checks on all module access
- Edge case handling (empty lists, zero distance)
- Automatic cat departure logic
- Camera-agnostic raycasting
- Responsive UI scaling
Phase 4: Neverending Loop ✅
- Infinite cat spawning
- Continuous happiness calculation
- Auto-departure for unhappy cats
- Persistent save system
Known Limitations
- Audio: Procedural sounds are basic waveforms, not realistic animal sounds
- Rendering: Simple box models, no complex geometry
- VR: Designed for VR but tested in 2D mode only
- Performance: O(n²) cat interaction complexity (acceptable for < 8 cats)
Future Enhancements
- Multiple rooms
- Cat breeding system
- Furniture crafting
- Achievements system
- Sound mixing controls
- Cat coloring customization
Technical Decisions
- Module Loading: Lazy loading to break circular dependencies
- JSON Format: Custom implementation for LOVR compatibility
- Audio: Procedural generation to avoid external assets
- Textures: Runtime generation to avoid external assets
- Collision: AABB-based for simplicity and performance
Testing Notes
To test in LOVR:
- Run
lovr ./from project root - Press RThumb + S to save
- Press RThumb + L to load
- Press ESC to pause
- Click inventory items to select furniture
- Watch cats interact with furniture
Files Summary
| File | Lines | Purpose |
|---|---|---|
| main.lua | 45 | LOVR callbacks |
| src/core.lua | 453 | Game state, config, save/load |
| src/json.lua | 250 | JSON encoder/decoder |
| src/voxel/init.lua | 333 | Rendering, textures, raycasting |
| src/cat/init.lua | 274 | Cat AI, behavior, state machine |
| src/house/init.lua | 215 | Grid, placement, collision |
| src/ui/init.lua | 305 | HUD, inventory, cat log |
| src/audio/init.lua | 200 | Procedural audio generation |
Total: 2,075 lines of Lua code