# Cat Haven - Implementation Status ## Build Notes ### Phase 1: MVP Setup ✅ - [x] Project scaffolding with module structure - [x] LOVR 2023 (v1.4) compatibility - [x] Basic rendering pipeline - [x] Game state management ### Phase 2: Core Systems ✅ - [x] **Core Module** (`src/core.lua`) - Configuration system - Personality definitions (5 types) - Furniture definitions (5 types) - Save/load system with JSON - Game loop and state updates - [x] **JSON Module** (`src/json.lua`) - Custom encoder/decoder - Handles all Lua types - Non-string key support - Error handling for malformed JSON - [x] **Voxel Module** (`src/voxel/init.lua`) - Procedural texture generation - Cube mesh rendering - AABB collision detection - Raycasting for interaction - [x] **Cat Module** (`src/cat/init.lua`) - Cat class with state machine - AI behavior system - Personality compatibility logic - Serialization for save/load - [x] **House Module** (`src/house/init.lua`) - Grid-based placement system - Collision detection - Furniture management - Upgrade system - [x] **UI Module** (`src/ui/init.lua`) - HUD with happiness meter - Inventory panel - Cat log display - Placement preview - [x] **Audio Module** (`src/audio/init.lua`) - Procedural purr sound - Procedural meow sound - Ambient room noise - Click sound effects ### Phase 3: Polish ✅ - [x] Error handling throughout - [x] Nil checks on all module access - [x] Edge case handling (empty lists, zero distance) - [x] Automatic cat departure logic - [x] Camera-agnostic raycasting - [x] Responsive UI scaling ### Phase 4: Neverending Loop ✅ - [x] Infinite cat spawning - [x] Continuous happiness calculation - [x] Auto-departure for unhappy cats - [x] Persistent save system ## Known Limitations 1. **Audio**: Procedural sounds are basic waveforms, not realistic animal sounds 2. **Rendering**: Simple box models, no complex geometry 3. **VR**: Designed for VR but tested in 2D mode only 4. **Performance**: O(n²) cat interaction complexity (acceptable for < 8 cats) ## Future Enhancements - [ ] Multiple rooms - [ ] Cat breeding system - [ ] Furniture crafting - [ ] Achievements system - [ ] Sound mixing controls - [ ] Cat coloring customization ## Technical Decisions 1. **Module Loading**: Lazy loading to break circular dependencies 2. **JSON Format**: Custom implementation for LOVR compatibility 3. **Audio**: Procedural generation to avoid external assets 4. **Textures**: Runtime generation to avoid external assets 5. **Collision**: AABB-based for simplicity and performance ## Testing Notes To test in LOVR: 1. Run `lovr ./` from project root 2. Press RThumb + S to save 3. Press RThumb + L to load 4. Press ESC to pause 5. Click inventory items to select furniture 6. Watch cats interact with furniture ## Files Summary | File | Lines | Purpose | |------|-------|---------| | main.lua | 45 | LOVR callbacks | | src/core.lua | 453 | Game state, config, save/load | | src/json.lua | 250 | JSON encoder/decoder | | src/voxel/init.lua | 333 | Rendering, textures, raycasting | | src/cat/init.lua | 274 | Cat AI, behavior, state machine | | src/house/init.lua | 215 | Grid, placement, collision | | src/ui/init.lua | 305 | HUD, inventory, cat log | | src/audio/init.lua | 200 | Procedural audio generation | **Total: 2,075 lines of Lua code**