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cat-haven/BUILD_NOTES.md
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2026-07-23 21:23:01 +00:00

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Cat Haven - Implementation Status

Build Notes

Phase 1: MVP Setup

  • Project scaffolding with module structure
  • LOVR 2023 (v1.4) compatibility
  • Basic rendering pipeline
  • Game state management

Phase 2: Core Systems

  • Core Module (src/core.lua)

    • Configuration system
    • Personality definitions (5 types)
    • Furniture definitions (5 types)
    • Save/load system with JSON
    • Game loop and state updates
  • JSON Module (src/json.lua)

    • Custom encoder/decoder
    • Handles all Lua types
    • Non-string key support
    • Error handling for malformed JSON
  • Voxel Module (src/voxel/init.lua)

    • Procedural texture generation
    • Cube mesh rendering
    • AABB collision detection
    • Raycasting for interaction
  • Cat Module (src/cat/init.lua)

    • Cat class with state machine
    • AI behavior system
    • Personality compatibility logic
    • Serialization for save/load
  • House Module (src/house/init.lua)

    • Grid-based placement system
    • Collision detection
    • Furniture management
    • Upgrade system
  • UI Module (src/ui/init.lua)

    • HUD with happiness meter
    • Inventory panel
    • Cat log display
    • Placement preview
  • Audio Module (src/audio/init.lua)

    • Procedural purr sound
    • Procedural meow sound
    • Ambient room noise
    • Click sound effects

Phase 3: Polish

  • Error handling throughout
  • Nil checks on all module access
  • Edge case handling (empty lists, zero distance)
  • Automatic cat departure logic
  • Camera-agnostic raycasting
  • Responsive UI scaling

Phase 4: Neverending Loop

  • Infinite cat spawning
  • Continuous happiness calculation
  • Auto-departure for unhappy cats
  • Persistent save system

Known Limitations

  1. Audio: Procedural sounds are basic waveforms, not realistic animal sounds
  2. Rendering: Simple box models, no complex geometry
  3. VR: Designed for VR but tested in 2D mode only
  4. Performance: O(n²) cat interaction complexity (acceptable for < 8 cats)

Future Enhancements

  • Multiple rooms
  • Cat breeding system
  • Furniture crafting
  • Achievements system
  • Sound mixing controls
  • Cat coloring customization

Technical Decisions

  1. Module Loading: Lazy loading to break circular dependencies
  2. JSON Format: Custom implementation for LOVR compatibility
  3. Audio: Procedural generation to avoid external assets
  4. Textures: Runtime generation to avoid external assets
  5. Collision: AABB-based for simplicity and performance

Testing Notes

To test in LOVR:

  1. Run lovr ./ from project root
  2. Press RThumb + S to save
  3. Press RThumb + L to load
  4. Press ESC to pause
  5. Click inventory items to select furniture
  6. Watch cats interact with furniture

Files Summary

File Lines Purpose
main.lua 45 LOVR callbacks
src/core.lua 453 Game state, config, save/load
src/json.lua 250 JSON encoder/decoder
src/voxel/init.lua 333 Rendering, textures, raycasting
src/cat/init.lua 274 Cat AI, behavior, state machine
src/house/init.lua 215 Grid, placement, collision
src/ui/init.lua 305 HUD, inventory, cat log
src/audio/init.lua 200 Procedural audio generation

Total: 2,075 lines of Lua code