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# Cat Haven - Implementation Status
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## Build Notes
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### Phase 1: MVP Setup ✅
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- [x] Project scaffolding with module structure
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- [x] LOVR 2023 (v1.4) compatibility
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- [x] Basic rendering pipeline
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- [x] Game state management
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### Phase 2: Core Systems ✅
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- [x] **Core Module** (`src/core.lua`)
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- Configuration system
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- Personality definitions (5 types)
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- Furniture definitions (5 types)
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- Save/load system with JSON
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- Game loop and state updates
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- [x] **JSON Module** (`src/json.lua`)
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- Custom encoder/decoder
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- Handles all Lua types
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- Non-string key support
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- Error handling for malformed JSON
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- [x] **Voxel Module** (`src/voxel/init.lua`)
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- Procedural texture generation
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- Cube mesh rendering
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- AABB collision detection
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- Raycasting for interaction
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- [x] **Cat Module** (`src/cat/init.lua`)
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- Cat class with state machine
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- AI behavior system
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- Personality compatibility logic
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- Serialization for save/load
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- [x] **House Module** (`src/house/init.lua`)
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- Grid-based placement system
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- Collision detection
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- Furniture management
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- Upgrade system
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- [x] **UI Module** (`src/ui/init.lua`)
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- HUD with happiness meter
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- Inventory panel
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- Cat log display
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- Placement preview
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- [x] **Audio Module** (`src/audio/init.lua`)
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- Procedural purr sound
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- Procedural meow sound
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- Ambient room noise
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- Click sound effects
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### Phase 3: Polish ✅
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- [x] Error handling throughout
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- [x] Nil checks on all module access
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- [x] Edge case handling (empty lists, zero distance)
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- [x] Automatic cat departure logic
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- [x] Camera-agnostic raycasting
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- [x] Responsive UI scaling
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### Phase 4: Neverending Loop ✅
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- [x] Infinite cat spawning
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- [x] Continuous happiness calculation
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- [x] Auto-departure for unhappy cats
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- [x] Persistent save system
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## Known Limitations
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1. **Audio**: Procedural sounds are basic waveforms, not realistic animal sounds
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2. **Rendering**: Simple box models, no complex geometry
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3. **VR**: Designed for VR but tested in 2D mode only
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4. **Performance**: O(n²) cat interaction complexity (acceptable for < 8 cats)
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## Future Enhancements
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- [ ] Multiple rooms
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- [ ] Cat breeding system
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- [ ] Furniture crafting
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- [ ] Achievements system
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- [ ] Sound mixing controls
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- [ ] Cat coloring customization
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## Technical Decisions
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1. **Module Loading**: Lazy loading to break circular dependencies
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2. **JSON Format**: Custom implementation for LOVR compatibility
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3. **Audio**: Procedural generation to avoid external assets
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4. **Textures**: Runtime generation to avoid external assets
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5. **Collision**: AABB-based for simplicity and performance
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## Testing Notes
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To test in LOVR:
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1. Run `lovr ./` from project root
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2. Press RThumb + S to save
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3. Press RThumb + L to load
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4. Press ESC to pause
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5. Click inventory items to select furniture
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6. Watch cats interact with furniture
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## Files Summary
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| File | Lines | Purpose |
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|------|-------|---------|
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| main.lua | 45 | LOVR callbacks |
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| src/core.lua | 453 | Game state, config, save/load |
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| src/json.lua | 250 | JSON encoder/decoder |
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| src/voxel/init.lua | 333 | Rendering, textures, raycasting |
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| src/cat/init.lua | 274 | Cat AI, behavior, state machine |
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| src/house/init.lua | 215 | Grid, placement, collision |
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| src/ui/init.lua | 305 | HUD, inventory, cat log |
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| src/audio/init.lua | 200 | Procedural audio generation |
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**Total: 2,075 lines of Lua code**
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