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local test_helper = require('test.test_helper')
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local mocks = test_helper.mocks
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local utils = test_helper.utils
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describe('UI Module', function()
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local ui
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local core
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before_each(function()
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ui = require('src.ui.init')
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mocks.setupFilesystem()
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core = require('src.core')
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end)
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it('should render HUD', function()
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local pass = utils.createMockPass()
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ui.renderHUD(pass)
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end)
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it('should render HUD with zero cats', function()
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core.state.cats = {}
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local pass = utils.createMockPass()
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ui.renderHUD(pass)
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end)
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it('should render inventory', function()
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local pass = utils.createMockPass()
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ui.renderInventory(pass, 1280, 720, 0.72)
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end)
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it('should render cat log', function()
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local pass = utils.createMockPass()
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ui.renderCatLog(pass, 1280, 0.72)
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end)
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it('should render placement preview', function()
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local pass = utils.createMockPass()
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ui.renderPlacementPreview(pass, 1280, 720)
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end)
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it('should get world ray', function()
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local start, endPos = ui.getWorldRay(1280, 720)
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assert.are.equal('table', type(start))
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assert.are.equal('table', type(endPos))
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end)
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it('should handle mouse press in inventory', function()
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ui.showInventory = true
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ui.selectedFurniture = nil
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ui.handleMousePress(1000, 500, 1)
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end)
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it('should handle mouse press on close button', function()
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ui.showInventory = true
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ui.handleMousePress(1200, 300, 1)
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assert.is_false(ui.showInventory)
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end)
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it('should toggle inventory', function()
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ui.toggleInventory()
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assert.is_true(ui.showInventory)
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ui.toggleInventory()
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assert.is_false(ui.showInventory)
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end)
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it('should toggle cat log', function()
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ui.toggleCatLog()
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assert.is_false(ui.showCatLog)
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ui.toggleCatLog()
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assert.is_true(ui.showCatLog)
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end)
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it('should handle nil core in renderHUD', function()
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_G.core = nil
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local pass = utils.createMockPass()
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ui.renderHUD(pass)
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end)
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it('should handle nil pass in renderHUD', function()
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ui.renderHUD(nil)
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end)
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it('should handle nil pass in renderInventory', function()
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ui.renderInventory(nil, 1280, 720, 0.72)
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end)
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it('should handle nil pass in renderCatLog', function()
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ui.renderCatLog(nil, 1280, 0.72)
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end)
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it('should handle nil pass in renderPlacementPreview', function()
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ui.renderPlacementPreview(nil, 1280, 720)
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end)
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it('should handle nil core in handleMousePress', function()
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ui.handleMousePress(100, 100, 1)
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end)
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end)
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