484 lines
10 KiB
Markdown
484 lines
10 KiB
Markdown
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# Cat Haven - Test Coverage Summary
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## Overview
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A complete end-to-end testing strategy has been created for the Cat Haven game using a custom testing framework with TAP-style output and XML report generation.
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## Test Structure
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```
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test/
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├── test_helper.lua # LOVR mocks and test utilities
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├── run_tests.lua # Test runner script
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├── spec/ # Unit tests (per module)
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│ ├── core_spec.lua
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│ ├── json_spec.lua
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│ ├── voxel_spec.lua
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│ ├── cat_spec.lua
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│ ├── house_spec.lua
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│ ├── ui_spec.lua
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│ └── audio_spec.lua
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├── integration/ # Integration tests
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│ └── game_flow_spec.lua
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└── e2e/ # End-to-end tests
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└── edge_cases_spec.lua
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```
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## Test Coverage
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### 1. JSON Module (spec/json_spec.lua)
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**Encoding Tests:**
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- ✅ nil → null
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- ✅ Numbers (positive, negative, zero)
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- ✅ Strings (with escape sequences)
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- ✅ Booleans (true, false)
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- ✅ Arrays (simple)
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- ✅ Objects (simple and nested)
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- ✅ Special float values (NaN, Infinity, -Infinity)
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- ✅ Empty tables
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**Decoding Tests:**
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- ✅ null
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- ✅ Numbers
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- ✅ Strings
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- ✅ Booleans
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- ✅ Arrays
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- ✅ Objects
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- ✅ Nested structures
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- ✅ Whitespace handling
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- ✅ Empty objects/arrays
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**Edge Cases:**
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- ✅ Empty string input
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- ✅ Invalid JSON
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- ✅ Malformed strings
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- ✅ Missing colons/commas
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- ✅ Nil/number/boolean input
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**Round-trip Tests:**
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- ✅ Simple values
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- ✅ Complex nested structures
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- ✅ Empty arrays/objects
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### 2. Voxel Module (spec/voxel_spec.lua)
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**Texture Generation:**
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- ✅ Default color textures
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- ✅ Noise generation
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- ✅ Border addition
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**Mesh Generation:**
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- ✅ Cube mesh creation
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- ✅ Vertex format setup
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**Rendering:**
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- ✅ World rendering
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- ✅ Furniture rendering
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- ✅ Cat rendering
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**Raycast:**
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- ✅ Empty results
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- ✅ Nil inputs
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- ✅ Zero/negative distance
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- ✅ Invalid direction
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**Integration:**
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- ✅ Furniture texture initialization
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- ✅ Cat texture initialization
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### 3. Cat Module (spec/cat_spec.lua)
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**Creation:**
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- ✅ Default personality
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- ✅ Specified personality
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- ✅ Nil personality handling
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- ✅ Random position spawning
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- ✅ Needs initialization
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- ✅ History initialization
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**Update:**
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- ✅ Animation time update
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- ✅ Comfort/social/hunger/fun decay
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- ✅ Need clamping (0-1)
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- ✅ Sleep state transition
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- ✅ Wake up after timer
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**AI Behavior:**
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- ✅ Movement toward furniture
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- ✅ No movement when satisfied
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- ✅ Need-based furniture selection
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**Needs Update:**
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- ✅ Personality compatibility check
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- ✅ Incompatible cat handling
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- ✅ Nil personality handling
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**Petting:**
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- ✅ Mood increase
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- ✅ Social need increase
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- ✅ Fun need increase
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- ✅ Mood cap at 1
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**Serialization:**
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- ✅ Cat data serialization
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- ✅ Cat data deserialization
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- ✅ Nil data handling
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- ✅ Missing personality handling
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- ✅ Missing position handling
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**Animation:**
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- ✅ Idle animation
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- ✅ Moving animation
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- ✅ Sleeping animation
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- ✅ Nil cat handling
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### 4. House Module (spec/house_spec.lua)
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**Furniture Creation:**
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- ✅ Default position
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- ✅ Specified position
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- ✅ Nil type handling
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- ✅ Happiness contribution calculation
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**Furniture Upgrade:**
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- ✅ Level upgrade
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- ✅ Happiness increase
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- ✅ Max level cap (3)
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- ✅ Return false at max level
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**Serialization:**
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- ✅ Furniture data serialization
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- ✅ Nil type handling
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**Deserialization:**
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- ✅ Furniture data restoration
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- ✅ Nil data handling
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- ✅ Missing type handling
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- ✅ Missing position handling
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- ✅ Missing upgrade level handling
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**Placement:**
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- ✅ Can place check
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- ✅ Out of bounds detection
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- ✅ Collision detection
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- ✅ Furniture placement
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- ✅ Invalid type handling
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**Collision Detection:**
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- ✅ Overlapping furniture
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- ✅ Separated furniture
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- ✅ Empty furniture list
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**Interaction:**
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- ✅ Find furniture at position
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- ✅ No furniture at position
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- ✅ Empty furniture list
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### 5. UI Module (spec/ui_spec.lua)
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**HUD Rendering:**
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- ✅ HUD with pass
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- ✅ Nil pass handling
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- ✅ Happiness meter
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- ✅ Cat count
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- ✅ Game time
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- ✅ Controls hint
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**Inventory Rendering:**
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- ✅ Inventory display
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- ✅ Selected furniture highlight
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**Cat Log Rendering:**
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- ✅ Cat log display
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- ✅ Empty cat log
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**Placement Preview:**
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- ✅ Placement preview rendering
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**Mouse Interaction:**
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- ✅ Mouse press handling
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- ✅ Close button
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- ✅ Furniture selection
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- ✅ Deselection
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**HUD Update:**
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- ✅ Dynamic updates
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**Toggles:**
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- ✅ Inventory toggle
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- ✅ Cat log toggle
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**Integration:**
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- ✅ Game state rendering
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### 6. Audio Module (spec/audio_spec.lua)
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**Sound Creation:**
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- ✅ Purr sound
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- ✅ Meow sound
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- ✅ Click sound
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- ✅ Ambient sound
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**Initialization:**
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- ✅ All sounds initialization
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- ✅ Ambient looping
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- ✅ Ambient volume
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- ✅ Ambient playback
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**Playback:**
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- ✅ Purr at position
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- ✅ Meow at position
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- ✅ Click sound
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- ✅ Nil sounds handling
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- ✅ Nil position handling
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**Properties:**
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- ✅ Spatial audio
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- ✅ Rolloff
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- ✅ Max distance
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- ✅ Meow max distance
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- ✅ Click max distance
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**Cloning:**
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- ✅ Purr cloning
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- ✅ Meow cloning
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**Integration:**
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- ✅ Cat petting sound
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### 7. Core Module (spec/core_spec.lua)
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**Configuration:**
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- ✅ Version
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- ✅ Voxel size
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- ✅ Grid size
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- ✅ Cat spawn interval
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- ✅ Max cats
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- ✅ Room dimensions
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- ✅ Happiness formulas
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**Personality Definitions:**
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- ✅ 5 personalities
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- ✅ Lone wolf
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- ✅ Social butterfly
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- ✅ Playful clown
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- ✅ Greedy eater
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- ✅ Lazy sleeper
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- ✅ Traits
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- ✅ Needs
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- ✅ Compatibility matrix
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**Furniture Types:**
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- ✅ 5 furniture types
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- ✅ Cat tree
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- ✅ Scratching post
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- ✅ Bed
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- ✅ Window seat
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- ✅ Food bowl
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- ✅ Bonuses
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- ✅ Max occupants
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**Initialization:**
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- ✅ State initialization
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- ✅ House grid initialization
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- ✅ Initial cat spawning
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- ✅ Voxel texture initialization
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- ✅ Audio initialization
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**Cat Management:**
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- ✅ Cat spawning
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- ✅ Name generation
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- ✅ Cat removal
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- ✅ Non-existent cat removal
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- ✅ Cat log on spawn
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- ✅ Cat log on departure
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**Happiness Calculation:**
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- ✅ With cats
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- ✅ Empty cat list
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- ✅ Needs update
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- ✅ Nil cats handling
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**Cat Departures:**
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- ✅ Low comfort (<10%)
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- ✅ Low hunger (<10%)
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- ✅ Adequate needs keeping
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**Furniture Management:**
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- ✅ Furniture addition
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- ✅ Invalid type handling
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- ✅ State update
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**Save/Load:**
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- ✅ Save game
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- ✅ Load game
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- ✅ Missing save file
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- ✅ Cat count preservation
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- ✅ Furniture count preservation
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- ✅ Game time preservation
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**Pause Toggle:**
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- ✅ Pause state toggle
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**Happiness Percentage:**
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- ✅ Percentage calculation
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- ✅ Zero happiness
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- ✅ Max happiness
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## Integration Tests (integration/game_flow_spec.lua)
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**Full Game Flow:**
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- ✅ Game initialization
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- ✅ Game state updates
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- ✅ Scene rendering
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- ✅ Save/load round-trip
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**Module Interactions:**
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- ✅ Cat-house interaction
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- ✅ Furniture placement and spawning
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- ✅ Collision detection
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- ✅ Cat-audio interaction
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- ✅ UI-cat interaction
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- ✅ Voxel-cat interaction
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- ✅ JSON serialization round-trips
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**Save/Load:**
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- ✅ Complete state preservation
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## End-to-End Tests (e2e/edge_cases_spec.lua)
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**Edge Cases:**
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1. **Empty Cat List:**
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- ✅ Happiness calculation with empty list
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- ✅ Departures check with empty list
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- ✅ Rendering with empty list
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2. **Zero Distance:**
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- ✅ AI behavior with zero distance
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- ✅ Collision detection with zero distance
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- ✅ Raycast with zero distance
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3. **Nil Values:**
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- ✅ Nil cat in update
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- ✅ Nil furniture in rendering
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- ✅ Nil personality in creation
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- ✅ Nil furniture type
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- ✅ Nil JSON input
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- ✅ Nil position in audio
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4. **Invalid JSON:**
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- ✅ Malformed JSON
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- ✅ Empty JSON object
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- ✅ JSON with null values
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- ✅ JSON with special floats
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5. **Max Capacity:**
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- ✅ No spawning at max capacity
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6. **Furniture at Bounds:**
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- ✅ Placement at grid edge
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- ✅ Rejection outside grid
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7. **Low Happiness:**
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- ✅ Cat removal below 10% comfort
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- ✅ Cat removal below 10% hunger
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- ✅ Cat keeping at 10% threshold
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8. **Furniture Upgrades:**
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- ✅ Max 3 upgrades
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- ✅ Happiness contribution calculation
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9. **Personality Compatibility:**
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- ✅ Incompatible personalities
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- ✅ Compatible personalities
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10. **Audio Generation:**
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- ✅ Zero duration audio
|
|||
|
|
- ✅ Audio cloning
|
|||
|
|
|
|||
|
|
11. **Serialization:**
|
|||
|
|
- ✅ Cat with nil personality
|
|||
|
|
- ✅ Furniture with nil type
|
|||
|
|
- ✅ Empty save data
|
|||
|
|
|
|||
|
|
**Stress Tests:**
|
|||
|
|
- ✅ 8 cats (max capacity)
|
|||
|
|
- ✅ Many furniture items (25+)
|
|||
|
|
- ✅ Multiple save/load cycles
|
|||
|
|
- ✅ Rapid game updates (100 updates)
|
|||
|
|
- ✅ Complete game session simulation
|
|||
|
|
|
|||
|
|
## Running Tests
|
|||
|
|
|
|||
|
|
```bash
|
|||
|
|
# Run all tests
|
|||
|
|
lua test/run_tests.lua
|
|||
|
|
|
|||
|
|
# Or with LuaJIT (faster)
|
|||
|
|
luajit test/run_tests.lua
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
## Test Output
|
|||
|
|
|
|||
|
|
Tests output TAP format to stdout and generate `test-report.xml`:
|
|||
|
|
|
|||
|
|
```xml
|
|||
|
|
<?xml version="1.0" encoding="UTF-8"?>
|
|||
|
|
<testsuites name="Cat Haven Tests" tests="100" failures="0" errors="0" time="0">
|
|||
|
|
<testsuite name="JSON Module" tests="20" failures="0" errors="0" time="0">
|
|||
|
|
<testcase name="should encode nil as null" classname="JSON Module" time="0"/>
|
|||
|
|
<!-- ... -->
|
|||
|
|
</testsuite>
|
|||
|
|
<!-- ... -->
|
|||
|
|
</testsuites>
|
|||
|
|
```
|
|||
|
|
|
|||
|
|
## Summary
|
|||
|
|
|
|||
|
|
**Total Test Coverage:**
|
|||
|
|
- **Unit Tests:** 7 modules × ~20-40 tests = ~200 tests
|
|||
|
|
- **Integration Tests:** 1 file × ~10 tests = ~10 tests
|
|||
|
|
- **End-to-End Tests:** 1 file × ~30-40 tests = ~30-40 tests
|
|||
|
|
- **Total:** ~250 tests
|
|||
|
|
|
|||
|
|
**Coverage Areas:**
|
|||
|
|
1. ✅ JSON encoding/decoding with all data types
|
|||
|
|
2. ✅ Cat creation, AI behavior, serialization
|
|||
|
|
3. ✅ Furniture placement, collision detection
|
|||
|
|
4. ✅ Happiness calculation with edge cases
|
|||
|
|
5. ✅ Save/load round-trip
|
|||
|
|
6. ✅ UI rendering with various states
|
|||
|
|
7. ✅ Audio generation
|
|||
|
|
|
|||
|
|
**Edge Cases Tested:**
|
|||
|
|
- Empty cat list
|
|||
|
|
- Zero distance
|
|||
|
|
- Nil values
|
|||
|
|
- Invalid JSON
|
|||
|
|
- Max capacity
|
|||
|
|
- Boundary conditions
|
|||
|
|
- Low happiness thresholds
|
|||
|
|
- Furniture upgrades
|
|||
|
|
- Personality compatibility
|
|||
|
|
- Audio generation
|
|||
|
|
- Serialization edge cases
|
|||
|
|
- Stress tests
|
|||
|
|
|
|||
|
|
## Files Created
|
|||
|
|
|
|||
|
|
1. `test/test_helper.lua` - LOVR mocks and utilities
|
|||
|
|
2. `test/run_tests.lua` - Test runner script
|
|||
|
|
3. `test/spec/core_spec.lua` - Core module tests
|
|||
|
|
4. `test/spec/json_spec.lua` - JSON module tests
|
|||
|
|
5. `test/spec/voxel_spec.lua` - Voxel module tests
|
|||
|
|
6. `test/spec/cat_spec.lua` - Cat module tests
|
|||
|
|
7. `test/spec/house_spec.lua` - House module tests
|
|||
|
|
8. `test/spec/ui_spec.lua` - UI module tests
|
|||
|
|
9. `test/spec/audio_spec.lua` - Audio module tests
|
|||
|
|
10. `test/integration/game_flow_spec.lua` - Integration tests
|
|||
|
|
11. `test/e2e/edge_cases_spec.lua` - End-to-end tests
|
|||
|
|
|
|||
|
|
**Total Files:** 11
|